Briefly about what's new and changed in September. Details — in the game's Library and forum topics.
Autumn Pass 2026
The seasonal pass runs from September 1 to December 1. Daily quests give pass experience, and levels unlock rewards: crowns, cards, artifacts. The premium reward track costs gold.
Liars' Table (September 7)
A game of chance in the tavern of any of the five cities: bluffing with a 20-card deck and "Ale Roulette." Tables for crowns and for gold.
Artifact Shop (September 10)
Runes and artifacts can now be bought in bulk — up to 50 at a time instead of one by one.
Training Center (September 13)
The first lessons got clearer: the mentor guides the newcomer by the hand, markers show where to click, and after enough experience builds up, the way to the Mage Tower.
Technocontinent (September 16)
Beyond the Wrecked Steamer's dock, the Tech Wastes have opened: orcs, fallen orcs, cybOrcs, traps, and a portal that stays open for two hours. New achievements "Trooper" and "Terminator."
CybOrc Caravans (September 16–17)
Once a day, a caravan appears near Eschenhall, Ravenfort, or Elderglen: guards with artifacts and cyberSaucers that can be robbed. "Looter" achievement.
Castles (September 16)
A castle now gives a reward for the capture itself, not just for the floors. Anyone signed up for an assault cannot leave the city until it ends.
September 17
• Battle now runs on the classic rules: 23 energy at the start, a deck drawn from the Spellbook (30 scrolls, up to 120 with purchases) with an elemental split. See the "Duel Rules" topic.
• The license price is now calculated from the character's maximum level in the current reincarnation.
• The Workshop now shows production as a table with item pictures.
• Scroll charges are spent only by the copy checked in the deck, and only if the scroll entered battle. The other copies remain untouched.
Autumn Pass 2026
The seasonal pass runs from September 1 to December 1. Daily quests give pass experience, and levels unlock rewards: crowns, cards, artifacts. The premium reward track costs gold.
Liars' Table (September 7)
A game of chance in the tavern of any of the five cities: bluffing with a 20-card deck and "Ale Roulette." Tables for crowns and for gold.
Artifact Shop (September 10)
Runes and artifacts can now be bought in bulk — up to 50 at a time instead of one by one.
Training Center (September 13)
The first lessons got clearer: the mentor guides the newcomer by the hand, markers show where to click, and after enough experience builds up, the way to the Mage Tower.
Technocontinent (September 16)
Beyond the Wrecked Steamer's dock, the Tech Wastes have opened: orcs, fallen orcs, cybOrcs, traps, and a portal that stays open for two hours. New achievements "Trooper" and "Terminator."
CybOrc Caravans (September 16–17)
Once a day, a caravan appears near Eschenhall, Ravenfort, or Elderglen: guards with artifacts and cyberSaucers that can be robbed. "Looter" achievement.
Castles (September 16)
A castle now gives a reward for the capture itself, not just for the floors. Anyone signed up for an assault cannot leave the city until it ends.
September 17
• Battle now runs on the classic rules: 23 energy at the start, a deck drawn from the Spellbook (30 scrolls, up to 120 with purchases) with an elemental split. See the "Duel Rules" topic.
• The license price is now calculated from the character's maximum level in the current reincarnation.
• The Workshop now shows production as a table with item pictures.
• Scroll charges are spent only by the copy checked in the deck, and only if the scroll entered battle. The other copies remain untouched.
