Wyrdstone — Collectible Card Game
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Tavern: Menu, Healing, and the Liars' Table

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The Tavern is the liveliest building in the city.

Menu
Food restores health instantly, drinks grant temporary effects: to damage, experience, or loot. Each city has its own menu and prices, set by the local innkeeper from the Innkeepers' Guild. The game only enforces the limits: prices from 5 to 500 crowns, healing no more than 120 points and no more than the price allows.
Stopping by the Tavern before a tournament is standard practice, not a trick: effects stack with other buffs.


Gossip and tales
Residents bring the innkeeper their stories. After moderation, they appear in the common room.

Liars' Table
A gambling game, accessible from the card in the tavern header of any of the five cities.
• A deck of 20 cards: 6 each of Kings, Queens, and Aces, plus 2 Jesters (a Jester passes for any of them).
• A table card is revealed each round. You lay down 1–3 cards face down and claim they're all the table card.
• “Liar!” can only be called on the last play. A single foreign card is enough to make the claim a lie.
• The loser of the challenge drinks from their own tray. One of the six mugs is poisoned, and the tray doesn't refresh — the odds rise with every sip. The poisoned player is out; the last one standing takes the pot.
• Tables for crowns (stakes 20 / 50 / 100) and for gold (1 / 3 / 5). At crown tables, empty seats are filled by tavern regulars; a gold table with no live opponent is cancelled and the stake refunded.
• The game doesn't touch your character's health.

This section
Questions for the Head of the Innkeepers' Guild: city menus, gossip and tales, innkeepers' work.
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