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The Technocontinent: How to Get There and What Awaits

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Beyond the dock of the Wrecked Steamer lie the Tech Wastes — rusted factories, pipes, and acid puddles. The continent is not on the world map.

How to get there (from level 3)
• A successful submarine voyage — on the arrival screen, there's a "Through the dock gates" button.
• A Technocrystal from the Artifact Shop (1000 crowns), used outside the city walls.
Entry is one-time: once you leave, sail again or use a crystal for a new visit.

The portal stays open for two hours
The timer starts for whoever first reaches the continent; everyone else only gets what's left. Once the portal closes, everyone still inside is thrown to a random spot on the world map, and any rare finds are lost. Return Crystals and the Eye of Ender do not work here.

Sectors
The journey begins in sector 140.11. The portal at the corner of a sector leads one step farther from the center, where the creatures are stronger. The "To the exit" button returns you to 140.11 — the only way out.
Every sector has traps: stepping on one costs 8–15 health. Bring healing.

Who lives there
• Up to 3 sectors from the center — orcs: warrior, guard, centurion, shaman.
• 4–6 sectors — fallen orcs.
• 7 and beyond — cybOrcs.
Every orc, fallen orc, and cybOrc enters battle with one random orc item — a Great Orc Shield, an Orc Ring, a Ring of Rescue, or an Orc Shaman Staff — and its effect works against you.
• In the far sectors, occasionally, a Smoker-Lab Assistant.

Loot
• Orcs and fallen orcs — sometimes a regular artifact, equipped right away, not lost on death.
• CybOrcs — sometimes a rare orc artifact or a rare scroll with 100 charges.
• Smoker-Lab Assistant — the Vitalizer artifact.
Rare finds can only be carried out alive, through the 140.11 teleport.

Dangers
• Ball lightning: can appear at a random spot every two minutes. Its touch means instant death.
• A fallen player cannot go further or use the teleport — only leave the continent, without any rare finds.
• A lever at the center of a sector clears the orcs from it — and their loot — for a full day. Better not to touch it.

Achievements: Man-at-Arms — 50 wins against cybOrcs, Terminator — a win against the Smoker-Lab Assistant.
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